How to use the Strategy page: the baseline that underpins every price in the app. Labor rate, markup, channels, margin target, and overhead, in one place.
7 min read · Updated May 05 2026
The Strategy page is the baseline that every price in the app inherits from. Retail numbers, wholesale projections, channel pricing, the reverse calculator: all of it derives from the values you set here. Individual products can override these per-piece, but only if there's a baseline to override.
Set this once, set it carefully, then revisit twice a year. The defaults are reasonable; they aren't your business.

The hourly rate for in-house production work, set on the Strategy page. This is what flows into every piece's labor line when the work is in-house — bench work, stone setting, carving, polishing, or any other shop labor. External vendors carry their own billed rate on the labor library entry.
It's the rate the work commands, not your total income target. If you'd pay someone $60/hour to do the work, your in-house labor rate is $60/hour, even when you're the one doing it. Your time as the owner-operator gets compensated through markup and your margin target — not by inflating this number.
$50–$75/hour is a defensible starting range for production work done by a jeweler with 5+ years of experience. Below $40/hour, you're subsidizing your customers. Above $100/hour, you should have a clear reason: niche skill, signature technique, repair specialty.
→ Labor guide: how granular to make the library, generic vs. item-specific entries, and a naming convention so the library scales past the first twenty entries.
Markup is the multiplier between your cost to produce a piece and your retail price. A 2× markup on a piece that costs $100 to make produces a $200 retail price. A 2.5× markup produces $250.
Pennyweight has a markup per material category, plus one for labor and one for acquisition cost (used when you buy finished pieces and resell them). Six material categories (metal, casting, chain, finding, gemstone, packaging), each with its own multiplier.

Because different categories carry different risk and overhead. A 2.5× markup on metal is mid-range for fine jewelry. A 2× markup on packaging is absurd. You're not buying boxes to make a margin on boxes; you're buying them so customers can take pieces home. Most jewelers run packaging at 1× to 1.5×.
Gemstones and findings often warrant a higher markup, around 3×, because gemstones carry inventory risk, parcel-selection time, and assortment cost, and findings are pennies per unit where handling dominates the per-piece cost.
The defaults are:
These defaults are calibrated to land a typical piece near the 60% margin target (more on that below). Fine-tune any of them based on what your market supports.
The defaults above are calibrated for a typical independent jeweler running a mixed catalog: production pieces, some fine work, some custom. They aren't universally right. Here's where the ranges actually sit, and what pulls a category up or down within them.
| Category | Typical range | Default | Why it sits there |
|---|---|---|---|
| Metal | 2×–3× | 2.5× | Mid of the industry range. Spot-linked, no inventory risk. Push to 3× on silver-heavy or fashion-priced lines. |
| Casting | 2×–3× | 2.5× | Treated like metal. Casting bill is your input cost. 3× recovers design/prep that doesn't fit a labor entry. |
| Chain | 2×–3× | 2.5× | Sold by weight, behaves like metal. Higher for finished/cut chain where inventory variety adds carry. |
| Finding | 2×–3× | 3× | Per-unit costs are pennies; 3× is the industry-common default because handling dominates the per-unit cost. |
| Gemstone | 2.5×–3× | 3× | Inventory carry, parcel selection, assortment risk, melee waste. Bracket pricing kicks in above ~$500 (see below). |
| Packaging | 1×–1.5× | 1.5× | Cost recovery, not a profit center. Some jewelers run 1× as transparent passthrough. |
| Labor | 2×–3× | 3× | Your in-house rate is your take-home; the additional × funds business margin. Overhead is its own line. |
| Acquisition | 2×–2.5× | 2.5× | Resale of finished pieces: keystone+50%. Above 2.5× is rare unless the piece is signed or scarce. |
Two things to read from this:
The defaults assume a typical mix. Three patterns commonly justify pulling all of them in one direction:
The point isn't to hand you the right number. It's to show you the shape of the space, so the number you pick is deliberate. A 2.3× metal markup is fine; a 2.3× metal markup that you set because "it felt about right" is how catalogs drift below their own margin target.
Stones above a certain price point don't get a fixed multiplier. They get bracket-based markup. The principle: a $5,000 sapphire cannot bear a 3× markup ($15,000 retail) because the market for that price point is thin and competitive. The bigger the stone, the smaller the multiplier.
Pennyweight's defaults:
These are tuned for a finished-piece retail market. If you sell loose stones, you'll want tighter brackets, typically 1.2× to 1.5× across the board.
There's also a profit-split setting for non-retail channels (wholesale, distributor, custom): how much of the gem's profit stays with you vs. goes to the store. The default is 50/50. This exists because at wholesale, a strict keystone on a large gem leaves the store with no margin. The 50/50 split shares the upside more equitably.
Overhead is your fixed monthly business costs (studio rent, insurance, software, tools, utilities) divided across your production hours to produce a per-hour rate. Pennyweight adds this rate to every in-house labor hour, so the price of a piece reflects your time plus the cost of having a business at all.
You set overhead in two parts:
If your overhead is $2,400/month and you bill 100 production hours, your overhead rate is $24/hour. Every in-house labor hour on every piece adds $24 to the cost.
Be honest about production hours. If you spend 30 hours a week at the bench and 10 hours doing admin, your production hours are 30 × 4 = 120, not 160. Overstating production hours understates overhead, which understates your prices.
Some costs aren't per-piece and aren't ongoing overhead either. A casting mold runs $500–$2,000. A CAD development cycle for a custom piece can be a full day of bench time before any production starts. A prototype run that won't be sold is real money out the door. These costs need to be recovered across the units you'll actually produce, and most jewelers either eat them silently or guess.
A few reasonable approaches:
The shippable approach in Pennyweight today is a labor library entry like "Mold recovery, Ring series A" with a fixed fee per unit, applied to every item in that series and removed once the mold is paid off. Make the amortization explicit and visible. Opaque cost recovery is what turns into silent margin loss six months later.
Rings come in sizes 4 to 10. Chains come in 16, 18, 20, 22 inches. Bangles come in small / medium / large. Metal weight scales with the size, and so do cost and retail. The difference can be material: a size 10 18K ring uses roughly 26% more gold than a size 5, and a 22-inch chain uses 22% more gold than an 18-inch chain in the same gauge.
The trap is to model every size as a separate item. A line of 12 ring SKUs becomes 144 items in your catalog, every markup edit is N×12 places to change, and you spend more time grooming variants than designing pieces.
The recommendation: price each piece in one reference size and publish that price across the line. For most independent jewelers this is already how it works in practice. There's a "size 7 base" with a flat "+$X per size up" surcharge handled at the time of order, not on the price tag. The catalog stays clean, the math is approximate but defensible (~15% off at the extremes for rings), and you stop maintaining a dozen versions of the same design.
spot $/g × g/inch × markup.
Pennyweight's chain material category multiplies cleanly because chains are sold by weight per
length to begin with.If your line sits at a price point where ±$150 of metal cost across sizes changes the conversation (heavy gold pieces, platinum, large diameters), publish a per-size price chart on the listing rather than a single number. Circumference is linear in ring size and length is linear in chain inches, so the math is straightforward; show the size 9 price before the customer asks. This is rare for production work and common at the fine-jewelry end. Pick based on where your line lives.
You're not pricing a ring; you're pricing a design. The design has a representative size. Every other size is a variation of the design, priced the way the bench treats it: design + metal-weight delta + sometimes extra labor for the resize. Publishing one number per design matches what you actually sell, the design itself, instead of the variations around it.
The margin target is the share of retail you want every piece in your catalog to keep as profit
after costs. The math is (retail − cost) ÷ retail. A piece that costs $160 to make and retails at
$400 lands at a 60% margin: (400 − 160) ÷ 400.
The default is 60%. That's a defensible bar for a direct-to-consumer jewelry business: it sits mid-range of the 50–70% gross-margin band the industry actually operates in, leaves room to absorb discounts and slow movers, and, importantly, is achievable with the default per-category multipliers. Most independent makers should sit between 55% and 70%; below 50% you're running thin enough that one bad month hurts, above 70% your prices are starting to outrun your market.

The margin target is a measuring stick, not a hard cap. Pennyweight won't stop you from selling a piece below it. What the target does is flag every piece that falls short on the Analysis page, so you find out at the catalog level rather than one wholesale invoice at a time. Pieces above the target read green; pieces below it read red, with the actual margin shown next to the bar so you know how far short.
That separation matters. The pricing engine respects the components and markups you set, even when that produces a piece that misses your target. The target is feedback about the catalog, not a constraint on the math.
A few patterns account for almost every miss:
A 60% margin target with 2× markups across the board doesn't work; the math fights itself. A quick alignment chart:
If your target is 60%, your blended markup needs to land near 2.5× on average. Per-category markups can sit on either side of that (packaging at 1.5× alongside gemstones at 3×) as long as the overall mix clears the bar. Pennyweight's defaults (2.5× metals, 3× findings/gem/labor, 1.5× packaging) are calibrated to land a typical piece in the 57–62% range so the default target is reachable without per-piece tuning.
Twice a year is enough for most jewelers. Set a calendar reminder for January and July.
The exceptions are:
You're done. Now look at a real piece in your catalog and see what the engine thinks it should sell for.
The rest of this guide (typical markup ranges by category, gem-bracket numbers, the overhead formula, mold amortization patterns, multi-size pricing strategy, and the margin/markup alignment chart) is included free with any Pennyweight account.